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physics:kinematic_equations [2020/10/20 13:15] – created epixphysics:kinematic_equations [2021/01/25 03:57] (current) – Add some definitions epix
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 ====== Kinematic Equations ====== ====== Kinematic Equations ======
-  * Vf Vi + a*t +  * $V \frac{\Delta \text{position}}{\Delta \text{time}}$((displacement is the change in position, and velocity is that over time)) 
-  * Vf^2 = Vi^2+2*a*D +  $V_f = V_i + at$ 
-  * D = Vi*t + (1/2)*a*t^2 +  * $V_f^2 = V_i^2+2aD$ 
-  * Vf*t - (1/2)*a*t^2 +  $= V_it + \frac{1}{2}at^2$ 
-  D = (1/2)*(Vf+Vi)*t+  * $D = V_ft - \frac{1}{2}at^2$ 
 +  $D = \frac{1}{2}(V_f + V_i)t$ 
 +Take note of the missing variable for each equation, these don't have to be memorized since they are clearly derived from one root function. 
 + 
 +===== Definitions ===== 
 +==== Vector ==== 
 +A vector quantity includes direction within its value.  Acceleration and Velocity are vector quantities. 
 + 
 +==== Scalar ==== 
 +Scalar quantities don't, speed is the obvious one. 
 + 
 +==== Free Fall ==== 
 +When an object is in free fall, gravity is the only force affecting the object. Useful for narrowing forces for calculation. 
 + 
 +===== Example ===== 
 +> A car starts at rest and accelerates at **3 m/s^2** for **8 seconds**. How far did it go? 
 +==== Variables ==== 
 +  * $V_i 0$ m/s 
 +  $a = 3$ m/s^2 
 +  $= 8$ seconds 
 + 
 +==== Equation(s) ==== 
 +  * $D = V_it + \frac{1}{2}at^2$ 
 +  - $D = 0(8) + \frac{1}{2}3(8^2)
 +  - $D = 0 + 96$ 
 +  - $\boxed{D = 96 m}$ 
 +  $V_f = V_i at$ 
 +  - $V_f = 0 + 3(8)
 +  - $\boxed{V_f = 24 m/s}$

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